tag:blogger.com,1999:blog-1628029279051179516.post4534048859325136719..comments2020-02-24T23:53:34.474-08:00Comments on This week E.L.F have mostly been...: My new list ideasSon of Baalhttp://www.blogger.com/profile/02077653307375408805noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1628029279051179516.post-4079246755113768852013-09-17T05:54:42.469-07:002013-09-17T05:54:42.469-07:00im with dave on this one. the tac squad as it stan...im with dave on this one. the tac squad as it stands feels out of place to me. <br />Dropping it and the techmarine gives you 245?<br />How about 2 5 man tac squads with a special or heavy weapon in razorbacks?<br />Not only does it fit in with the mobile feel of the list, but it gives you 2 objective grabbers with a fair amount of fire output (depending on which flavour razorback)Rich H.https://www.blogger.com/profile/15746125347482871191noreply@blogger.comtag:blogger.com,1999:blog-1628029279051179516.post-48700526516360352122013-09-16T13:02:23.275-07:002013-09-16T13:02:23.275-07:00I like your first list a lot more but I'd be i...I like your first list a lot more but I'd be inclined to drop the Tac sqd and use the points to get a unit or two that fill the gaps in your army. Also not really sure what the Techmarine adds as it seems rather expensive for a one wound model with a powerfist. For 245 points you can get quite a lot from that codex. Vindicators are pretty good at clearing out a lot of problem units. Have you thought of takng a few Gravguns? Yu lose 6" over the Plasma but gain two shots and rate of fire is important with a small army. Son of Baalhttps://www.blogger.com/profile/02077653307375408805noreply@blogger.com