2,000 points of Ogres! I have high hopes of getting them all finished before the end of September. |
The terrain setup with my new F.A.T mat from frontline gaming (thanks Will and Virginie!) |
Game one saw us line up very much in the classic straight line formation in a kill each other game. |
As the sun set the hordes of Undead ascended upon my Ogre army! |
Sorry it's blurry but this is where it all went a little pear shaped for Rich as I managed to roll some really high Nerve tests to take out the left side of his army. |
For the 7 objective tokens I busted out my new coins! They were really cool and the theme of Dwarves treasure worked well. |
Eventually Rich's units on the right ponded my shooting units and made sure that they were holding three objectives. |
I won't speak for Rich as I'm sure he will chime in but I absolutely loved playing this. We managed to get in two games and dinner in about four hours without rushing and looking up rules. I can't remember the last time I finished a GW game in two hours and had this much fun! There are some many really clean mechanics that at first you may feel a little as though the units all feel very similar but once you being house them you will quickly see how they have their specific uses. A good example is the Undead catapult as they only have one shot hitting on 5+ but when they connect they dish out between 3-8 hits that have Peirce 2 (+2 to damage from ranged combat) which is pretty devastating against smaller units and can chip away at larger units pretty well.
Over all I really liked that fact that I could focus on my deployment and movement of units rather than thinking about rules for different units. If you like the idea of fantasy army battles with your own painted models then you have to try this game, I'm certain you will enjoy it!
Score: 4.5 Daves (This is the game a miniatures company makes to let you focus on enjoying playing with your lovingly painted models)
Thoroughly enjoyed it!
ReplyDeleteI was genuinely surprised we managed to get two 2k point games and dinner all in comfortably in one evening and i was still home before midnight. especially considering id only skimmed the rules beforehand.
It really feels like a lot of the things that got me interested in fantasy but with most of the rubbish stripped away and a fun streamlined game left behind.
There are a few things that jumped out at me, 10 & 20 man units seemed pretty naff, unable to put out much hurt and not being able to take much in return due to having quite low nerve. But having said that, i wouldnt say everything needs to be fielded max size, understanding the limitations of smaller units means id be looking at using them differently in future games.
Magic was useful, but didnt really seem gamebreaking at all. One thing that struck me about using the same army was the differences in the movement magic.
In my experience using tomb kings in WFB, even after they'd stopped you being able to use magic movement to charge, if ever my additional magical movement was important, it would get dispelled.
In KoW, the opponent cant do anything to stop me attempting magical movement, but i was only getting around 3-4 inches extra movement per spell anyway. Which did make a difference at times, but wasnt over the top. (Ok, apart from when i set up for multiple surges in a turn. that felt pretty good. Less so when i did it again and the first surge took the unit out of casting range of the other two wizards)
Dont think i've got much more to say, it played smoothly, i enjoyed it, and im looking forward to playing it again soon.