Tuesday, 13 August 2013

Pondering the Dreadnought

Was sitting painting some Emperors Children bits into the wee small hours last night, one of which was a contemptor dread, and it got me pondering what could make them worth taking in regular games of 40k?

These few bits crossed my mind, im pretty sure i've read or chatted about some of these with people previously but i thought it might be an interesting discussion point anyhow.

A) Give them 4 Hull Points.
Fairly simple one. They do seem to die a bit too quickly for the their points compared to the damage they chuck out. I'm not overly sold on this one as it puts them on par with other 6th ed powerhouses as land raiders and of course ORK BATTLEWAGONS. yarp.

B) Give them the option of swapping their attacks for a sweep attack that hits everyone in base contact at its base strength with AP-. Bit niche, but stops them getting bogged down in combat vs rubbish blobs.

C) Make them characters so they can issue challenges. I kinda like this one, i reckon theyre a lot less likely to get donged in assault by a tac squad if you can either choose to hit them with the sarges weapon OR krak grenades rather than both. And if they dont accept the squad is more likely to leg it.

Any one else got any thoughts? Another one i considered is upping them to 3 attacks base.


  1. My suggestion would be to remove the glancing hit rule (bit of a big change) or up their armour to 13 to avoid krak grenades and half the effectiveness of auto cannons etc. Dread's also are very bad at most things. They are slow and don't have the attacks for combat and don't have enough shots to duke it out in the shooting phase. Maybe it's just a points thing? Make them cheaper and you probably wouldn't mind so much that they get blown up so often.

    1. Fair point that, when you look at a predator at probably 50-60% of the cost of a dread and the predator can fire more guns. You're paying a premium for the dreads ability in assault which is actually negligible. A drop in points to sub 100 might help.