Kicked off with a brand new copy of Terror in Meeple City (the game formerly known as Rampage) someone brought, so unfortunately there was some assembly required! With 4 people helping out though we were soon set to cause some mayhem:
|Leonard the Long-Tail surveys his prey.|
This is a game in which I'm all about having fun with winning an occasional bonus (well, it hasn't happened yet). There was much chaos with people moving aggressively, breathing fire aggressively and of course flinging buses to try to snag some teeth from the other monsters.
|Leonard tried making a move on Gloria and got smacked upside the head.|
Eventually we had a weird endgame situation where the next person to knock a meeple off the board would lose instantly, but the last building tile needed to trigger the game's end was precariously balanced on the edge of the board with a meeple still standing in it. Eventually someone sucked it up and knocked off the last meeple. I scored a dismal 10 with the winner racking up 33 by continuing to smack the others up and steal their meeples.
We next played Specter Ops - no pics unfortunately! - which I've been eager to try. I was a standard Hunter playing The Puppet - we had the full 5 so there was also a traitor in our midst. Blue Jay was the spy and tried pinning the suspicion on me with some cunning equipment use - luckily I was aware of the tools she *could* have and talked my way out of it! A few turns later we deduced the traitor (who revealed and slunked off into the shadows before we could call a vote) and started closing in on BJ. A desperate breakaway attempt was intercepted and the Beast pounced on her for some nasty damage. With limited escape options available, she fell on the next turn.
The opening seems quite important for the Spy - the Hunters quickly close in and they need to make a reasonably clean getaway without blowing too much equipment (which I think was BJ's downfall here). Awesome game!