So a quick intro then on to the images. It was 1500 points. Rob can put up his exact list but it was mainly units of Trukk boys and Nobs with artillery and Loota back up (throw in a unit of killer Kans, Plane and HQs and your there). My Guard is the same as I've been using for a while: Psyker, Ogryns, Veterans in Carapace and some vehicular support (can't leave out the Vendetta!).
Missions was the Emperors Draw (2 objectives) so we knew it would come down to the wire. We had diagonal setup which made it interesting. Guard set up first and Rob didn't seize.
|I chose the deployment zone with the fortifications, for theme and survivability.|
|The Orks decided to rush their right flank and leave no troops units on their objective, they didn't want prisoners.|
|I have a new found respect for Grotzookas|
|End of turn one and you can just see the Ork Warboss on bike sneaking around the bottom of the closest Bastion.|
|Shiw time for the Ogryns as they capitalise on the destruction of half of the trukks (how do they have 3 Hull points each)|
|Guess what Rob needed to keep his Weirdboy and Nob from being breaking from combat?|
|Dakka jet (top right) with a Waaagghh meets Vets on an objective (bottom left) if they hadn't gone to ground they would have been wiped out|
|Then the Kans came in and there were a few challenges to avoid being squished|
|The Nobs fail a charge even with Fleet. If you hit with all the shots from a Vets unit with three meltas you expect to kill at least three two wound Nobs... I failed very single too wound roll!|
|He held them up for three rounds of combat through challenges and crazy 5+ Inv saves!|
|As they failed so spectacularly I didn't weep for the demise of the Melta Vets. The burnt hand teaches best.|
|Conscripts, what are they good for? Oh that's right outflanking!|
|Rob Begins to eliminate unit after unit.|
|With the Artillery dead it was now a firefight between the Conscripts and Lootas for control of the objective|
|Weirdly neither flyer shot at each other as the infantry units were the ones deciding the outcome of the game|
|The Orks move in and wipe out the Russ and all the Vets units. But wait who is hiding in the bottom right hand corner of the image?|
|That's right Marbo swoops in and over two rounds of combat (plus some help form the Griffon) kills off the Orks on the objective|
|having just survived the fight with the lootaz the only choice left was to go to ground and hope the Dakka Jet missed enough... one Conscript survived!|
|Turn 6 and the game ended|
The final score was rather flatteringly 6-1 to me as I got all three Secondary Objectives (though it would have been two one if the last conscript had died). Rob made one real error which was to expose his Warboss a turn too early as I could take it out too easily with with shooting but if it had got into my lines I would have been done for. The luck balanced out pretty much and there wasn't much left of either force. It was a few fun game, even when you take into account that I arse nudged a pint of Pepsi all over dead models (luckily it only consisted of two at the time but the clear up took a while).