Captain - Artificer Armour, Thunderhammer, Lightning Claw, Jump pack
Sanguinary Priest, Jump pack, Bolt pistol, Valors Edge (AP 2, power sword)
Death Company Squad 1 - 4 men Jump packs, 1 Power Weapon
Death Company Squad 2 - 4 men Jump packs, 1 Power Fist
Tactical Squad 5 Men, Vet Serg with Power Fist, Melta
Tactical Squad 5 Men, Multi-Melta
Assault Squad 10 men, Vet Serg with Thunderhammer, Two Flamers
Bike Squad 5 men, Vet Serg Power Axe, 2 Flamers
Land speeder with two Heavy Flamers
Vindicator with Overcharged Engines (fast vehicle)
All models get +1 Initiative on the charge for the detachment special rule.
Over all I'm pretty happy with what I can put together. I'll be fiddling with the Tactical Squad to add Flame weapons to the Serg Special and heavy options as it's hordes that I'll struggle with but with Combat Squads I can get around 10 units on the table and my Captain has a 2+ save again so I'm very happy. I'll be looking at the potential of Sanguinary Guard and Sternguard units in the future but for now the Angels are back on the table!