The final Act II Quest was a ritual of Shadows and the heroes had to stop my lieutenant from completing a diabolical ritual. As it turned out my I had picked a crazy good set of monsters and Trenloe (Will's crazy beat stick of a power house) was delayed by a combination of too much mead and Southwest Coaches (Southwest Trains) so the boys had to go into this dungeon without it's mincing machine. As such the ritual was cast . Then they had to catch my lieutenant before he raced off the board:
|The grey guy on the right is my lieutenant, the grey guys on the left are the heroes... there was a lot of bodies to wade through.|
|At this point I was bricking it as my little Fat Goblin needed to get off the right of the board and he was very slow!|
The heroes take the campaign and save Terrinoth! I can't wait to play a new campaign and play as a hero!