So for those unaware (unlikely) Codex: Eldar was released the weekend just gone. Thought id post up a few initial thoughts for those that are mildly curious but not read the book, and a new eldar/dark eldar list i'll be trying first chance i get.
First things first, i dont think this book is particularly out there or bonkers. Which im sure we can all agree is a good thing, despite the issues many of us have with 6th so far, im feeling most of the books have been relatively on par for the most part (barring one or two units which may or may not have been mostly the fault of a stupid FAQ ruling. *AHEM*)
The big disappointment here for me is the phoenix lords, i still see very little reason to take any of them if im quite honest. mid-100 points to 200+ for mostly T3 beatsticks is a pretty poor show, im with many other voices on the interwebs here, couldnt taking a phoneix lord as your warlord have made one unit of their aspect troops? Maybe scoring swooping hawks or whatever would be a bit nasty, but it would be cool, and would mean you'd actually see the phoenix lords get used for a change. Ho-Hum.
Im actually quite tempted by the avatar, anyone notice he can get the disarming strike exarch power? So he can challenge and disable a characters power fist/power sword/whatevs so his 3+ armour save wont get negated. Pretty funny. Still gets blapsed by TH/SS termies though i suppose.
Farseers took a step down in my opinion, both of the runes wargear are poop and they have to randomise their powers (although they can now get 2 instances of a guide-like power, which is kinda nice i guess) but i dont think the runes of fate table has has many decent powers as the swiss-army knife that is the runes of battle table. That baby is really solid, and plays right into my hands due to it being the main one available to Spiritseers, who also unlock wraith units as troops (who doesnt love a bit of FoC swapping?).
Both the wraith units are interesting, dropping wraithsight is a godsend, no more rolling a 1 at the start of that vital last turn and seeing them all just sitting there.
Im pretty sure the ap2 flamer options are just too expensive at plus ten points each, if you could mix and match the guns, id be all over one or two per squad, but youre looking at 42 points a guy for yes, T6 but only 1 wound and a 3 up armour save.
Wraithblades i love the look of but im pretty sure theyre ultimately going to be disappointing on the field. Wont stop me trying them however. Im thinking the strength 7 AP2 axe and 4+ invun is the better option here, despite them only having one attack, those attacks are gonna HURT. But will they hurt more than a unit armed with S10 AP2 12" assault guns? Maybe not.
Banshees are still shit. End of.
Striking scorpions look very decent to me on paper though, Infiltrate, stealth and a decent weight of attacks.
Fire dragons are still good, more expensive but better armour evens out i think. And having the awesome battle focus gives them more survivability, disembark from their transport, pop a tank then run behind the transport again? Neat.
Im pretty sure jetbikes are the biggest winner here, which makes it even more annoying that theyve kept the same kit that was released about 15 years ago. Better ballistic skill and less points? And shuriken weapons are better now? Nuts.
Guardian defenders actually look playable too though. Especially with all those 35 point warlocks you can field (who probably have conceal/reveal)
Rangers im just not sold on, im willing to be proved wrong but i just dont think sniper rifles are all that.
Dire avengers also not sold on, yes theyre better than guardians, and you pay for it, is the extra cost worth it? Not sure.
Oh, and the wave serpent seems pretty fantastic as a pseudo gun boat. That serpent shield? Wha!? What a gun!
Im pretty sure both the flyers are dead in the water, sadly. Not because they're bad, but because theyre what flyers should be in a world where the most used flyers are way better than flyers should be. Couldnt they at the very least had front armour 11? No?
Vypers i was hoping would get slightly cheaper to negate the fact theyre armour 10 with 2 HP, but i dont think they got cheaper enough.
Warp spiders and swooping hawks both look very playable and i'll be strongly considering picking up a few boxes of these bad boys soon.
Wraithknight, hes big. man alive is he big. and expensive. and im pretty sure he isnt worth the points, but ill get one as it looks awesome. Question is whats the least innefficient loadout i suppose? My initial thought was suncannon and shield with 1 scatter laser, but that costs so many more points than running him naked, so two heavy wraithcannon might be just as good to be honest.
Wraithlord got a slight improvement at the cost of being a bit pricier, he can now carry the sword without it replacing a gun mount, which is quite nice.
Fire Prism looks really solid, its multiple firing options give it a hell of a lot of utility in one mobile platform.
Vauls wrath support batteries look fun, decent options and decent price, but honestly the heavy slot looks really crowded, cant see myself plumping for these over fire prisms, war walkers and wraith MCs
War walkers are still good. simples.
So, anyone else who picked up the book have any thoughts?
And as promised, list exhibit A
1500 Dark Eldar primary with Eldar allies
Succubus (venom blade, haywire nades)
6 Grotesques (liquifier gun)
10 warriors (splinter cannon)
Raider (splinter racks, flickerfield, night shields)
10 warriors(splinter cannon)
Raider (splinter racks, flickerfield, night shields)
Ravager (night shields)
Talos Pain Engine (TL Liquifier gun)
10 Wraithguard (wraithcannon)
5 Wraithblades (ghostaxe and force shield)
Looks quite un-Eldar really, its got a big solid core of tough stuff thats just going to walk at the enemies line with some mobile elements to flit around where needed.